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Dec. 4th, 2005 @ 07:10 pm Dilemma
Howdy there all, I just recently joined, and I was wondering about a situation my character is in now, and a sort of "What would you do?" question.

So, Background: For any of you that have seen the anime Gunslinger Girl, my character is essentially one of them. For those of you that haven't, my character is a 12 year old girl who was cybernetically enhanced so that she would 1. live and 2. be useful to our group, "The Cause." The Cause was part of the Spanish Inquisition, the group that went out and hunted Vampires, Werewolves, Demons, etc. After the Inquisiton died, the Cause lived on, even until today. So, for a good part of the RPG, my character, Henrietta (yes, I'm uninventive, so sue me), was the brute force behind the group.

We eventually moved from Spain to America, where Henrietta met a boy named Tino that she liked. So, the fight in America then turns toward werewolves. On Halloween, Henrietta goes out trick or treating with Tino and a member of the Cause, Isabella. As we're going along, Tino gets captured. Some people in black cars pull up a minute later and tell us to get in, they're chasing the people who took Tino. So, we go, and it's a ritual sacrifice down at the docks, with Tino being the sacrifice for the werewolves. Henrietta tries to stop them, but she doesn't in time, and Tino dies. The werewolves also maul Isabella, whom Henrietta has had a good relationship with. Henrietta basically loses it, kills a bunch of werewolves, and then runs away. She ends up getting onto a ship bound for Italy, leaving the rest of the group behind.

Now, about 3 months later, the group finally comes to Italy, and Henrietta rejoins. At this point though, she has a new love interest, as well as a serious music career as a violinist. She hasn't gotten in a fight or anything there. Now, suddenly, the group is asking her to take up arms against some vampires. She's really unsure of what to do now. Does she once again embrace the gun, or does she refuse? This is something I really can't decide on, and your help would be most grateful.
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I Kill State Alchemists
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Date:December 5th, 2005 02:43 am (UTC)
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That's the classic gaming/anime question isn't it? It always, in anime, gaming or any other movie or situation comes down to one thing, motivation. If the group wants her to join again to make money, make a name for themselves, etc.... then it's a moot point. Even if they want to continue their work, it's not good enough. I can see her only rejoining IF there is something so dire out there that it would threaten the lives of people she cares about (note, that's not necessarily the people she lives with... the people of Italy would be fine as well). If the motivation is there, she can grudgingly join up again to protect freedom and life. If not....well....
Date:December 5th, 2005 03:12 am (UTC)
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bah. you are basically useless to the team if you dont join them right. so you might as well retire and make a new character.

the trick with rpgs... is that if you dont do anything... no one has any fun. get it... none of it is realistic anyway... so you need to create a motivation for yourself to join with them again... otherwise... see above.
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Date:December 5th, 2005 08:40 am (UTC)
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Well the standard answer to the dilemma in aime (and games like FF6) is to refuse to fight. Then when the situation gets tough for the other PCs without you have a change of heart, decide that they're more important to you than life itself, and jump in at the last second.

Of course the other PCs might be a bit annoyed that you're hogging the spotlight like this. But as long as everybody else gets an adventure for themselves as well it should be fine.
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Date:December 5th, 2005 02:57 pm (UTC)
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OK, there are in-game and out of game factors to consider.

The first, biggest question is 'will you have fun'.

Obviously, you've enjoyed the character and her story cycle. Would you enjoy bringing her back, knowing that she's throwing away the stability she's earned since her retirement? Or would it be more fun for you to play a new character?

It's NOT reasonable to retire the character, then expect the GM to run a 'mundane' life for her if that's not the focus of the game.

In any case, I'd discuss your preferences with the GM. Maybe the story arc has other options for you than re-join or retire completely.
Date:December 6th, 2005 11:23 pm (UTC)
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Whatever you decide to do - i would advise to roleplay it. If you are having problems to decide whether you should stay with the group, then maybe your character is conflicted as well? Playing that out can be very interesting and fullfilling. Henrietta might for instance start to try to convince the others not to fight anymore, because she does not want to loose any further friends. Or maybe she will in the end decide to fight again, but maybe not in the way she used to, or find consolation in doing it again? Maybe she decides to stay with the group and protect them as good as she may but refuses to kill others because she wants the killing to stop.

I would suggest just playing out your conflict and actually let it be a major point of the adventure. Let the rest of the group participate. Maybe Henrietta is not a person to outwardly talk about her problems, but there are hundreds of small little hints you can drop that - like whom she looks at and what way, or where she keeps her weapons (she might for instance decide to destroy them somewhere where the others can see it).

Talk to your storyteller. Explain to him that your character is conflicted. Make this part of the plot and part of the interaction of the characters. We have done that in our group, and it really enriched our roleplaying experiences.

(And i would want to add to what maleus said that you are definitely not useless to the others just becuase you refuse to fight. Every member of a team is valuable, and even if you refuse to fight, your capability to gather information, to convince people, to help the wounded or provide moral support can be essential for the group. Roleplaying does not need to be solely about fighting. Doing nothing is impossible - even if Henrietta refuses to leave her house, she will water the flowers, move around, maybe write letters and practice the violin. That may sound boring now, but if you roleplay it well, it can be very interesting.)

I hope i could be of assistance. Sorry that i do not have a straightforward: "This is what you have to do now"-answer, but i really do not know the character well enough to give better advice. Your storyteller might have a few hints for you, or change the adventures so that your character gets the motivation you want her to have.

Pax vobiscum

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Date:December 6th, 2005 11:55 pm (UTC)
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Thanks for your help all! It'll be interesting to see where this goes. She's gonna try resisting to fighting, but she's gone one last big fight ahead of her, and that will hopefully lead to peace and quiet.
Date:December 7th, 2005 12:06 am (UTC)

You are Welcome.

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Thank you for your reply.

I just wanted to point out to you, that only this one got an e-mail notification of your comment. If you want to make sure everyone sees this message (and perhaps how the story of Henrietta goes on - i personally would be interested in that) making another post in the community would be a safer way. Many people do not share my tendency to read back on entries and check for comments.

Pax vobiscum

Date:February 17th, 2013 06:12 am (UTC)
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