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Aug. 20th, 2005 @ 12:33 pm Campaign Settings
First an introduction: I followed lottelita and theironjef, both of whom I know in real life, onto this group. 

Now my question: I've been slowly putting together a campaign world between bouts of dealing with real life.  I'm trying to better organize my thoughts about it and start to put it into some sort of finished form.  I'm not sure what I'm going to do with it, but to me that is much less important than the process of thinking it through and creating it.  Anyway, I was wondering what you guys find most important in the description of campaign settings (fluffwise) that you run (whether they're published or ones you make up)?  What parts are the most useful for you as the GM?  I know what I always look for, but I'm curious how others approach a new setting. 
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mattress
elvedril:
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From:foxsable
Date:August 21st, 2005 06:13 am (UTC)
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What i seek the most is a description that shows the flavor of the game. I can make a city, but what is the atmosphere. Eberron AD&D campaign world did this extremely well. List 8 movies people can watch to understand the feel of the game. Is it high magic or low magic? What's the tech level? What makes this world different from any other world? What's the cosmology? Planes? These all give your world a place in the universe. A feeling.
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From:tacky_tramp
Date:August 22nd, 2005 01:47 am (UTC)
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Fics! They make the expository parts of the setting come to life.