One of the old chestnuts I heard when I first started gaming, and one of the few that's really stuck with me throughout the years I've played, is that regardless of what character they make, people will always end up playing themselves. I've had friends that can play nothing but surly mercenaries, shining paragons, and even one friend who can olny play underpowered world-wandering wide eyed types. And it's true, you can always see right through whatever framework they may have generated for their character, their new skin, as if it were ever-increasingly translucent, like the shades slowly being drawn back or grease slowly being rubbed onto a sheet of thin paper. Now this isn't neccessarily a problem, as people always find reasons to game, and people are drawn to familiarity, take comfort in old situations, so when a friend rolls up his 15th paladin in a row, you don't think "argh, another one," but rather "what would the party be without it's paladin?"
I do indeed play myself every time, or at least my favorite version of myself. Hyper, frenetic, a complicated rush of spur-of-the-moment decision making and razors-edge verbal riposting that tends to keep the party in good, fun, trouble as much as possible. In D&D terms, I favor dexterity and charisma and always play bards. In Exalted (my new love) terms, I favor the Night caste, Dexterity, Performance, and Lore. People are fairly used to me playing the hyperactive jokester character, and while they occasionally complain, I feel like I've got a good thing established, and I'm good at what I do.
So here's my issue. Determined to make something different and succeed at it for once, I've made an Exalted character that is absolutely nothing like me or my traditional playstyle. She's unusually quiet and still, a traditionalist instead of an innovater, would sooner dodge a situation entirely than tell a joke, and derives her greatest joys from simple magics and time spent alone with her familiar and the elementals she summons. I've played her exactly as I designed her, tough to talk to, weird to even look at or deal with, a social outcast with both societal reasons (she's from a shunned and isolated woodlands tribe) and personal reasons (she was the only child in her generation, a freak occurrence, and as such never had much childhood social development). The problem is I made her too weird. SInce she's so drastically unapproachable, she's viewed as a problem. Since she takes pleasure only in weird things and at weird times, she's viewed as psychotic. Since she's so intense and focused, she's thought of as a potential murderer (luckily, the group has an actual murderer, so that takes a little of the focus off). I'm starting to wish I had never made her or her weird personality, I get the impression the group would have been happier with another of my traditional characters, and I'm wondering if there isn't a good way to simplify what's essentially an overcomplicated mess of a character into a slightly more bare archetype without damaging previously established story.
Oh, and incidentally, Hi! I'm a new member of the group, my name shouldn't elude you for too long and I'm just happy to be here.